![]() Reflecting on Legends: Arceus after finishing the core game, around eighty percent of the side-quests, and all but one of the post-game tasks, I wonder what came about first. Even the very concept of a ‘Pokemon Trainer’ doesn’t exist in this game, as the world it’s set in is one before any of those systems and concepts of the Pokemon lore came to exist. Learning moves via TMs and deleting old moves forever to make room for new ones? Gone, gone, gone. Gym Battles? Gone they don’t yet exist in this ancient version of the Poke-world. Random encounters? Gone, replaced with Pokemon out on the overworld. Pokemon automatically changing forms when they hit certain requirements? Gone it’s now an opt-in process, where you evolve Pokemon through the menu once you’re ready. ![]() But now, 20 years later, the dream feels like it is reality in Pokemon Legends: Arceus. The last all-new entry, 2019’s Sword and Shield, took baby steps towards truly shaking things up. ![]() It gently iterated on the formula of past games, and even when it was time to make the jump to 3D, it played it surprisingly safe. While I absolutely see the quality in later generations, I think it’s fair to say that Pokemon stagnated. That dream never really came true, of course. ![]()
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